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Post by Slywyn on Sept 15, 2011 19:35:05 GMT -6
I think a new continent would be best for them, honestly.
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Post by ashendant on Sept 16, 2011 13:10:40 GMT -6
I think a new continent would be best for them, honestly. That makes it harder to relate my character to the group... but since i already established him as traveller that's not such a big deal... I guess i have to leave the relations section mostly clean since none of the continent and it's inhabitants is known..., i would still prefer to stick them in Darowem underground but you're the admin so the final choice goes to you.
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Post by Slywyn on Sept 16, 2011 13:12:20 GMT -6
Well, to make their gods, they would have to kill other gods. If they were nuking gods on Darowem, don't you think that the races would have taken offense to that and warred with them?
Killing gods is not an offense taken lightly by their mortal worshipers.
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Post by ashendant on Sept 16, 2011 13:29:42 GMT -6
Well, to make their gods, they would have to kill other gods. If they were nuking gods on Darowem, don't you think that the races would have taken offense to that and warred with them? Killing gods is not an offense taken lightly by their mortal worshipers. They also converted their former followers and like i said they were exiled reclusive gods that were driven underground with their most loyal followers, that were usually weakened and vulnerable enough that they had a shot But i have no problems with another continent. I've also changed the wording of the Osseous armada section to express that it's intricately dependent on mages, whetever each unit takes in amount of mages will be further explored in the list of types once i have some ideas, which i also renamed to sound more like bone weapon or bone army "Osseous Arma"
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Post by Slywyn on Sept 16, 2011 21:37:38 GMT -6
I still don't think you're understand what I'm saying though. Even with the changes, the way they work now just... doesn't work. They have to be puppeted directly if at all. Waving a wand and pointing it at things implies programming that just doesn't exist.
Especially the part about them going insane when the mage controlling them dies. That implies programming going haywire.
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Post by ashendant on Sept 17, 2011 7:18:33 GMT -6
I still don't think you're understand what I'm saying though. Even with the changes, the way they work now just... doesn't work. They have to be puppeted directly if at all. Waving a wand and pointing it at things implies programming that just doesn't exist. Especially the part about them going insane when the mage controlling them dies. That implies programming going haywire. I shifted that away to focus, now instead of waving a wand, he points the wand in direction and the mage concentration is changed so that it's easier to concentrate on that direction without actually being there, like a fusion of "farsight" and "pulling the strings from a distance", so they can puppet them at a distance. I might have expressed myself wrong on that part, yeah frenzied might not be the right word(remains of my previous idea badly translate), it was more like uncontrollable spasms due to the backlash of focus being lost, but i can remove that entire point if you don't feel comfortable with the bone constructs reacting after the death of the mage
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Post by Slywyn on Sept 17, 2011 10:09:36 GMT -6
Without a mage controlling them, they lose all ability to move. They'd just fall to pieces or stop moving.
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Post by ashendant on Sept 17, 2011 16:07:35 GMT -6
Without a mage controlling them, they lose all ability to move. They'd just fall to pieces or stop moving. Ok thenm removing that part. any more problems?
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Post by Slywyn on Sept 17, 2011 19:35:14 GMT -6
I'd like it if you made it more clear that they're not autonomous in any way, and the bone wand thingie is just a method of focusing the mage's will and isn't actually doing much.
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Post by ashendant on Sept 18, 2011 7:56:23 GMT -6
I'd like it if you made it more clear that they're not autonomous in any way, and the bone wand thingie is just a method of focusing the mage's will and isn't actually doing much. Hmm is this enough
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Post by Slywyn on Sept 18, 2011 8:07:36 GMT -6
Seems like it.
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Post by ashendant on Sept 18, 2011 12:11:46 GMT -6
Well so, do you have a definite decision on the location?, would there be any problems with a underground colony in darowem that has not yet attacked any of the gods in the northern hemisphere(just my latest idea on how to get them to have a role with the others) and has a more passive role?
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Post by Slywyn on Sept 18, 2011 18:30:50 GMT -6
If that's possible within the bounds of the race and isn't just bending them to make including your character in the story easier, then sure.
But I was imagining maybe another more western continent.
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Post by ashendant on Sept 18, 2011 18:35:47 GMT -6
If that's possible within the bounds of the race and isn't just bending them to make including your character in the story easier, then sure. But I was imagining maybe another more western continent. Nah, my character can appear anywhere I already defined that, a colony would just help, i have however to think of the origins of the character, and being too distant would only help to distance him unnecessarily from the plot That works too, as long they still live underground
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